Brawler
Damage (melee) and off-tank.

- Role
- Damage (melee) and off-tank
- Weapon
- Knuckles
- Where to learn it
- Any job mentor in a homeland town square, from level 10. In Brightwell: Big Bo.
Bare fists: quick combos, Second Wind to heal yourself, and Riposte Stance to hit back. Tough enough to hold a second creature (off-tank) while the Knight holds the first.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Combo | 1 | A quick one-two. Two hits: twice the Rhythm. |
| Second Wind | 3 | Breathe deep: heal a quarter of your own health. Inner Peace waits as long afterwards. |
| Riposte Stance | 5 | For 4 turns, often hit back when a creature hits you. Your guard is down meanwhile: you take 15% more. Hold it to Brace, and let go as a big blow lands for a Perfect Guard. Brace: main job only. |
| Shockwave | 16 | Punch the ground: hits every creature, may stun. |
| Inner Peace | 20 | Heal a little now and a little on each of your next 2 turns. Second Wind waits as long afterwards. |
| Flurry | 30 | 6 blows in a blur, each building half a swing's Rhythm: a weapon skill's worth in one go. Scrapper only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Dragon Kick | 1 | Gale |
| Rockfall Fists | 15 | Stone |
| Hearthfire | 25 | Ember |
Combo tip
Dragon Kick (Gale) closes a Knight's Ember opener for Kindling. Holding a second creature? Second Wind keeps you standing.