Willowmere
Chapter 6

Brawler

Damage (melee) and off-tank.

A brawler in leather armour, knuckles in hand.
Role
Damage (melee) and off-tank
Weapon
Knuckles
Where to learn it
Any job mentor in a homeland town square, from level 10. In Brightwell: Big Bo.

Bare fists: quick combos, Second Wind to heal yourself, and Riposte Stance to hit back. Tough enough to hold a second creature (off-tank) while the Knight holds the first.

Signature moves

Brawler: Signature moves
AbilityLevelWhat it does
Combo1A quick one-two. Two hits: twice the Rhythm.
Second Wind3Breathe deep: heal a quarter of your own health. Inner Peace waits as long afterwards.
Riposte Stance5For 4 turns, often hit back when a creature hits you. Your guard is down meanwhile: you take 15% more. Hold it to Brace, and let go as a big blow lands for a Perfect Guard. Brace: main job only.
Shockwave16Punch the ground: hits every creature, may stun.
Inner Peace20Heal a little now and a little on each of your next 2 turns. Second Wind waits as long afterwards.
Flurry306 blows in a blur, each building half a swing's Rhythm: a weapon skill's worth in one go. Scrapper only.

Weapon skills

Brawler: Weapon skills
Weapon skillLevelElement
Dragon Kick1Gale
Rockfall Fists15Stone
Hearthfire25Ember
Combo tip

Dragon Kick (Gale) closes a Knight's Ember opener for Kindling. Holding a second creature? Second Wind keeps you standing.