Berserker
Damage (melee), two-handed.

- Role
- Damage (melee), two-handed
- Weapon
- Greataxe
- Where to learn it
- Brann Holt, at Stonewake's Training Yard (the quest "The Axe You Lower")
A greataxe and no patience. Slow, enormous swings; Blood Rush trades defense for damage; Whirling Axe cleaves every creature at once; Bloodthirst drinks back what it hits. War Cry lifts the whole party's blows.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Blood Rush | 3 | A rage stance for 4 turns: your weapon hits land 15% harder, and you take 15% more. Any time, even in the middle of a Link. |
| Whirling Axe | 5 | One great swing through every creature in reach. |
| Skullsplitter | 7 | An overhead blow. Sometimes stuns, which stops a big move winding up. |
| Rampage | 16 | Three wild swings in a row. |
| War Cry | 20 | A roar: the whole party's weapon hits land 8% harder for 4 turns. |
| Bloodsong | 30 | Sing it out: it costs 10% of your health now, and for 4 turns your weapon hits land 20% harder and drink back 15% of what they do. Ravager only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Rime Cleaver | 1 | Frost |
| Storm Splitter | 15 | Gale |
| Earthsplitter | 25 | Stone |
Combo tip
Blood Rush, then swing big. Rime Cleaver (Frost) closes a Stone opener for Hoarfrost, and War Cry at 20 lifts everybody's blows.