Willowmere
Chapter 6

Thief

Damage (melee) and treasure.

A thief in leather armour, dagger in hand.
Role
Damage (melee) and treasure
Weapon
Dagger
Where to learn it
Nessa Veil, at the Old Mill in Brightwell (the quest "Nothing Missing")
Traits
Light Step: Draws 20% less enmity.

Fast and sneaky. Quiet Strike from behind always lands a critical; Misdirect hands the enmity to whoever stands in front. Steals rare things, poisons and blinds.

Signature moves

Thief: Signature moves
AbilityLevelWhat it does
Steal1Try to take something a creature carries (once each).
Quiet Strike3A strike from the blind side. Often critical.
Quickstep7Your time bar fills 50% faster for 4 turns.
Smoke Bomb9Blinds creatures: their hits often miss.
Hamstring16A low cut that slows a creature down.
Vanish30Gone: every creature forgets you, nothing aims at you while anyone else stands, and your next blow is a sure critical, 25% harder. Any time. Nightrunner only.

Weapon skills

Thief: Weapon skills
Weapon skillLevelElement
Twin Fang1Stone
Assassinate15Ember
Blade Flurry25Frost
Combo tip

Quiet Strike from behind, then Misdirect with the Knight in front, so the creature's anger lands on them. Twin Fang (Stone) closes a Gale opener for Rockslide.