Lancer
Damage (melee), reach and armour.

- Role
- Damage (melee), reach and armour
- Weapon
- Spear
- Where to learn it
- Cael Dorn, at Stonewake's Bridge Watch (the quest "The Space Between")
A spear that keeps its distance: strikes from further off, Jump leaves the field (nothing can touch you up there) and lands hard, and thrusts that go through armour. Armor Break opens a creature up for the whole party.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Jump | 3 | Leap off the field (nothing can reach you up there) and come down spear first a moment later. |
| Piercing Thrust | 5 | A thrust that goes through half its armour. |
| Spear Sweep | 9 | The long reach of the spear, through every creature at once. |
| Spear Hop | 12 | A hopping strike off the spear, any time (no Rhythm). Then a moment before you can act. (It was called Vault until the Skirmisher's own Vault came at 30; the id stays, so saved bars keep it. ) |
| Impale | 20 | Pin it through the armour: it often slows. |
| Vault | 30 | Vault off the spear, any time: up off the field (nothing can touch you there) and down through 30% of its armour. Even mid-Link, and out from under a big move. Skirmisher only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Icicle Lance | 1 | Frost |
| Skyward Lance | 15 | Gale |
| Spire Breaker | 25 | Stone |
Combo tip
Armor Break first so the whole party hits harder, then Jump clean out of a big move on the floor. Icicle Lance (Frost) closes Stone for Hoarfrost.