Ranger
Damage (ranged).

- Role
- Damage (ranged)
- Weapon
- Bow
- Where to learn it
- Hob Bittern, at Reedfen's reed beds (the quest "Far Enough to See")
A bow and a good eye. Shoots from where you stand: the further back (up to the sweet band, about seven to ten steps), the harder the arrow lands, and the angrier the creature gets, so let the tank hold it first. Barrage looses three at once; Camouflage melts you into the reeds so it forgets you a little.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Sharpshot | 3 | Breathe out, aim, loose: a steady shot that is often critical. |
| Barrage | 7 | Three arrows in a row, as fast as you can draw. |
| Camouflage | 12 | Melt into the reeds: every creature forgets 40% of what it holds against you. Any time, even in the middle of a Link. |
| Pinning Arrow | 16 | An arrow through its shadow, pinning it: it slows. |
| Mark Prey | 30 | Mark it: for 4 of its turns the whole party's blows and spells land 15% harder on it. Any time. Pathfinder only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Gale Shot | 1 | Gale |
| Flaming Arrow | 15 | Ember |
| Rockpiercer | 25 | Stone |
Combo tip
Stand seven to ten steps back for the hardest shots. Gale Shot closes Kindling after an Ember opener, and Camouflage makes the creature forget you a little.