Willowmere
Chapter 1

How to Play

New in town? Good. This chapter covers the buttons, your first evening, and the small round friend who will change your life.

The controls

Keys you can change in Settings, Controls. A touch screen gets buttons of its own, and any standard controller works too.

Moving

Moving: keyboard controls
Do thisPress
Run (hold)Shift or Right Shift
JumpSpace
Glide (hold in mid-air; none: hold Jump)Hold Jump in mid-air
DashC or K
MoveW A S D or the arrow keys

Doing

Doing: keyboard controls
Do thisPress
Talk, doors, pick upE or Z
AttackJ or X
RideR
Dig (a trowel, shovel or spade in your hand)G
Indoors: see the whole houseQ
At home: decorateF
ChatEnter
Camera: zoom in= or NumpadAdd
Camera: zoom out- or NumpadSubtract

Windows

Windows: keyboard controls
Do thisPress
You (character)H
Skills and hotbar`
Change job\
BagB or I
Social and partyP
World mapM
SettingsO
Hide interface (photo mode)F10

On a phone or tablet: slide your thumb on the left of the screen to move, and tap the buttons on the right to jump, talk and attack.

On a controller: the left stick moves, A talks, X attacks, Y jumps and RB rides.

Pro Tip

Running is free. Hold the run key everywhere. Nobody walks in this world except the very wise and the very lost.

Your first evening

  1. Wake up at home

    Every new adventurer starts tucked up in their own cottage. Stretch. Look around. Then head for the front door.

  2. Say hello to everyone

    Walk up to anyone and press the talk button. Townsfolk notice you, remember you and have plenty to say. The first hints pop up at the bottom of the screen just when you need them.

  3. Follow the little pin

    The quest you're following shows on screen, and a pin and an arrow point the way, even across town. Lost? The map is one key away.

  4. Wander out of town

    The road out of town leads to gentle fields with gentle creatures. Walk into one to fight it, or just walk on by. Nobody minds.

  5. Grow up a little

    You start as an Adventurer, with your fists and a lot of curiosity. Reach level 10 and the mentors in town will teach you a real job.

  6. Find a hobby

    Somebody in town will teach you to forage, and that opens the way to fishing, cooking and the rest. Ask around.

Your Oolen

An Oolen: round and sage-green, with a cream belly, pink cheeks and two curly antennae.

Shy, round and sage-green, with two curly antennae. You'll see one in town and it will run away. That's normal. Keep at it.

Pro Tip

If you see a button with a face on it lying on the ground, that was us. You're welcome, lu.

The Oolen quests
QuestLevelWhat changes
Little Tracks3You met an Oolen
A Leaf with a Drawing on It8The Oolen village
A Name Is a Small House10A friend of your own
The Saddle Rug15Your Oolen carries you
A Coat of Moss17A coat of moss
Room for Two19Room for two
Nub Says Jump In22Your Oolen swims
Lantern Light25A glow for the night roads
Auntie Drift and the Long Breath40Your Oolen flies

Each step is a short quest. The level is the job level it opens at.